This giant squid isn’t the kind of kraken who’d take down a ship or duke it
out with Moby Dick. Still, it’s huge, roughly three times my length from tip to
tentacle. Its massive glassy eyes look me up and down. They’re as big as a
pancakes with pupils like balled fists. I’m getting sized up by an intelligent,
curious creature. Something I heard on a science doc years back floats up, ‘Take
it out of the water and their eyes deflate like limp plastic grocery bags.’ Be
well, giant squid.
We swim together for a minute, and then I do a little somersault to signal
I’m off. The squid doesn’t seem to care and continues to do cool squid stuff,
which is fine. But for a moment, I was up close with an impressive, abstract
being, thinking about what it might be thinking about. I wasn’t worried about
solving puzzles or a health bar or where to go next—I was only concerned with
swimming and seeing and understanding, a major accomplishment.
Underwater journey
Abzû is an expertly directed psychedelic marine tour without a single UI or
text prompt telling you where to go or what to do, purely driven by curiosity.
You play as a nameless diver with an infinite lung capacity (or no lungs at all)
where you move on a linear path from one big underwater environment to the next
at your own leisure. You might have to pull a lever here and you’re encouraged
to steer clear of certain objects later on, but your progress is never gated by
puzzles or actual danger. Go on, take that shark for a ride. You’re
invincible.
With no clear, pressing goals, Abzû is about movement and observation, and
enables both in expansive, satisfying ways. You’re encouraged to do as divers do
and thoroughly explore each vibrant ocean environment, populated with actual
creatures from the marine biosphere.
I reenacted the iconic scene from Free Willy with my orca pals, tried to hug
a giant squid, and did a barrel roll on a humpback whale through a torrential
cyclone of silvery fish.
I never want to stop moving because swimming feels so great. The diver cuts
through the water, frictionless and easy to control. One button does a powerful
dolphin kick, propelling the diver forward, and another, arguably one of my
favorite button assignments in a while, performs a somersault in whatever
direction you’re pressing. You never need to use it, but it’s a flourish that
encourages movement for the sake of it. Whether turning a corner in a jetstream
or just trying to chain together two consecutive flips to impress the dolphins,
throwing a somersault in at the right time is a satisfying way to maintain
momentum while feeling and looking cool. I wish there were more frivolous
maneuvers to play with, but swimming, in combination with exploration, is fun
enough as is.
I lingered in the environments for a long time, following schools of fish to
get a better look, piggybacking a hungry grouper, or trying to keep pace with a
manta ray fleet. I skirted the sandy floor, looking for skittish octopi and
bright blue lobsters. I reenacted the iconic scene from Free Willy with my orca
pals, tried to hug a giant squid, and did a barrel roll on a humpback whale
through a torrential cyclone of silvery fish. They dynamically parted around us,
spinning off in erratic patterns, and returned to their flashy tornado. It’s one
of the most beautiful, bizarre things I’ve done in a game, and it felt like my
idea. Feel free to use it.
Environments can look comically overloaded with life, but we’re meant to see
the ecosystem squished tight and exploding with color. They’re microcosms of a
larger system, signifying an ideal abundance and exchange of energy—a pretty
perpetual motion machine. Deeper environments turn down the brightness in
exchange for mood, scarcity, and stranger creatures, but the sense of wonder
never left me.
To really soak it in, you can ‘meditate’ on statues in each environment,
which let you leave the perspective of the diver and use the camera to select
any present organism to follow them around for a bit. It’s an easy way to
observe the individual animations and behaviors of the dozens of species a
single area might have, and the camera follows the food chain. If you’re
watching a small fish while a bigger fish snaps it up, the perspective will then
shift to the big fish. If a hungry shark comes along, the camera chain
continues. It’s like bouncing around in a psychedelic marine documentary—all
that’s missing is some Attenborough. But in place of David’s narration, the
journey is elevated by an amazing score from Austin Wintory.

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