I’m traveling through the galaxy in a spaceship with a pig, a couple of
aliens, and two heavily armed mercenary penguins. I myself am a robot—named
Robot Baratheon—and I’m playing FürElise on an electric guitar I stole from a
massive library I found at the bottom of an ocean as we travel to a forest
planet to find cotton so I can craft a teddy bear to give to an actual bear.
None of the above is particularly unusual in Starbound, the 2D space-based
exploration and crafting sandbox from developer Chucklefish. What begins as a
quest to save the universe from an ancient evil quickly devolves into a fun and
charming rabbit hole of tasks and to-do lists, some official but many more
personal. Yes, you need to upgrade your armor so you can defeat a quest boss who
bombards you from a flying saucer, but if you tire of digging for titanium ore
you can instead spend hours carefully decorating your starship with furniture
and wall-hangings you stole from a bipedal alien frog’s swamp-house. It’s up to
you how to spend your time, and Starbound is very easy to spend lots of time
in.
Dig it
Like Minecraft or Terraria, the pixelated sandbox of Starbound involves
plenty of mining, gathering of resources, inventory management, buying, selling,
farming, stealing, and crafting. There’s a massive and sprawling universe out
there filled with planets to visit: some green and leafy, some arid and sandy,
some mostly covered in ocean, some radioactive, swimming in lava, or covered in
ice. There’s plenty to discover: colonies of friendly aliens living on the
surface, forgotten civilizations hidden underground, flying pirate ships,
indestructible ghosts, even tiny neighborhoods of gnomes guarded by patrolling
robots. Not every planet is interesting, but enough of them are to make
exploration worthwhile and fun, and occasionally surprising.
As you travel, explore, and gather, you begin to upgrade just about
everything in the game. Craft better armor, improve your mining tool’s range and
power, unlock new tech that allows you to double-jump or turn yourself into a
spiked rolling ball, and create protective suit modules that let you visit
planets cloaked in radiation and deadly temperatures, which give you access to
new resources you can use to build and upgrade even more. Even your crafting
tables themselves can be upgraded to allow you access to newer and better gear.
Very little of this progression is explained in-game, so if it’s your first time
playing you’ll probably be visiting wikis and forums as regularly as you visit
new planets.
There’s a main storyline that will send you hunting through the galaxy,
searching for hidden civilizations and ancient relics, and battling through some
visually interesting levels and difficult, powerful bosses. Side quests are
mostly of the forgettable, radiant variety: fetch me this, deliver me that,
craft me X amount of Y, find my idiot friend who has the ability to teleport yet
somehow can’t escape from a shallow puddle of water without your help—but
they’re typically easy and result in winning the favor of NPCs who can be
recruited as your crew. As your crew grows, you can begin expanding your starter
ship, though unlike the houses you can craft from scratch, most of the
customization of your ship is limited to cosmetic decorations.
Starbound has three modes: casual (dying is barely an inconvenience),
survival (you drop items upon death and need to eat), and permadeath. There’s
also co-op, so you can play alongside friends either on a dedicated server or
simply by joining their game through your Steam list. I tried a bit with Tyler
through Steam. It was good fun, it worked very well, and I hope to play
more.
Hacky slash
There’s a pleasing variety of weapons including swords, axes, guns, grenade
launchers, darts, bows, rocket launchers, and bombs. Some weapons even have
special powers, such as my current favorite, a two-handed broadsword which has a
blink explosion ability. If an enemy gets in my face, I blip away leaving only a
big boom in my place. It’s an adorable yet deadly finishing move.
Thing is, with the exception of boss fights in quest missions, there just
aren't many interesting things to do with these neat weapons, and combat is both
the most common activity and the weakest element in Starbound. Most planets are
crowded with alien creatures, and while exploring and mining you constantly come
into contact with them—and nearly all of them attack on sight. While most aren’t
hard to handle, you still have to stop what you’re doing and deal with them in a
very simple and repetitive hack-and-slash (or point-and-shoot) fashion. Combat
is rarely much fun or even challenging, it’s just a series of tiresome
interruptions, especially if you actually have some specific goals in mind and
aren’t just aimlessly exploring.
Though the combat is lacking, and I’d wish for more ship customization
options and fewer wiki trips, Starbound is otherwise a great pleasure, full of
verve and laden with seemingly endless diversions and self-directed projects
that you can lose yourself in for hours or days at a time.

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